-Dolphin Links-
Dolphin Version 3.0 (r763) - 4.47 MB (32 Bit), 5.10 MB (64 Bit) - Download from Dolphin-Emulator.com, Direct Link 32 Bit - 64 Bit
-Dolphin Guides-
Configuration Guide
System Requirement
System Requirement
Minimum System Requirement:
Operating System: Windows XP Service Pack 2/Linux/MacOSX Intel
CPU: Any that supports SSE2(Pentium 4 and up, Athlon64 and up)
GPU: Any that supports Pixel Shaders 2.0
RAM: 1024MB (Note Vista needs at least 3GB to run reliably)
Recommended System Requirement:
Operating System: Windows Vista / Windows 7 / Windows 8 (32 Bit or 64 Bit)
CPU: Intel Core 2 Duo @ 3.2 GHz or better - or i3/i5/i7 @ 2.8 GHz or better / AMD Phenom II @ 3.2 GHz or better
GPU: 8800GT or better (for Direct3D10 support)
RAM: 2GB (Note Vista needs at least 4GB to run reliably)
Basic Information of the Application
Dolphin is a Wii/GameCube emulator that makes you possible to run Wii/GC games on your Personal Computer! This application released in 2009 and is evolving till now; like other emulators, it's not completed yet! The application needs lots of Random Access Memory, a powerful Central Processing Unit & Graphics Processing Unit, even a more powerful system over PCSX2! Hope more bugs will be fixed in future releases.
Application Settings
Configuration
Graphics
DSP
Graphics
DSP
Configuration
General
Basic Settings;
Enable Dual Core -Enable Idle Skipping - Enable Cheats
Framelimit: Auto - Limit by FPS
Advanced Settings;
CPU Emulator Engine: Interpreter, JIT Recompiler, JITIL Eperimental Recompiler
Lock Threads to Cores - Force Console as NTSC-J
Enable Dual Core -Enable Idle Skipping - Enable Cheats
Framelimit: Auto - Limit by FPS
Advanced Settings;
CPU Emulator Engine: Interpreter, JIT Recompiler, JITIL Eperimental Recompiler
Lock Threads to Cores - Force Console as NTSC-J
Interface
Confirm on Stop - Use Panic Handlers
Audio (DSP)
Sound Settings;
DSP Emulator Engine: DSP HLE emulation, DSP LLE recompiler, DSP LLE interpreter
DSP LLE on Thread - Dump Audio
Beckend Settings;
Audio Beckend: DSound, XAudio2, No audio output
Sample Rate: 32000 Hz, 48000 Hz
DSP Emulator Engine: DSP HLE emulation, DSP LLE recompiler, DSP LLE interpreter
DSP LLE on Thread - Dump Audio
Beckend Settings;
Audio Beckend: DSound, XAudio2, No audio output
Sample Rate: 32000 Hz, 48000 Hz
GameCube
Skip BIOS - Slot A: Memory Card
Wii
Enable Screen Saver - Use EuRGB60 Mode
Aspect Ratio: Depends on your Monitor
Insert SD Card - Connect USB Keyboard
Aspect Ratio: Depends on your Monitor
Insert SD Card - Connect USB Keyboard
Graphics
General
Basic;
Beckend: Direct3D9, Direct3D11, OpenGL, Software Renderer
Display;
Fullscreen Resolution: The higher resolution you set, the lower speed you get.
Aspect Ratio: Auto, Force 16:9, Force 4:3, Stretch to Window
VSync - Use Fullscreen
Other;
Show FPS - Auto adjust window size - Keep window on top - Hide Mouse Cursor - Render to Main Window
Beckend: Direct3D9, Direct3D11, OpenGL, Software Renderer
Display;
Fullscreen Resolution: The higher resolution you set, the lower speed you get.
Aspect Ratio: Auto, Force 16:9, Force 4:3, Stretch to Window
VSync - Use Fullscreen
Other;
Show FPS - Auto adjust window size - Keep window on top - Hide Mouse Cursor - Render to Main Window
Enhancements
Internal Resolution: Auto (Window Size), Auto (Multiple of 640*528), 1X Native, 1.5X Native, 2X Native, 2.5X Native, 3X Native, 4X Native
Anti-Aliasing: None, 4X, 9X
Antsotroping Filtering: 1X, 2X, ..., 16X
Scaled EFB Copy - Per-Pixel Lighting - Force Texture Filtering - 3D Vision
Anti-Aliasing: None, 4X, 9X
Antsotroping Filtering: 1X, 2X, ..., 16X
Scaled EFB Copy - Per-Pixel Lighting - Force Texture Filtering - 3D Vision
Hacks
Embedded Frame Buffer;
Skip EFB Access from CPU - Ignore Format Changes
EFB Copies: Texture, RAM - Disable
Texture Cache;
Accuracy: Safe, Fast, Middle
External Frame Buffer: Virtual, Real - Disable (Uncheck if having Graphics issues)
Skip EFB Access from CPU - Ignore Format Changes
EFB Copies: Texture, RAM - Disable
Texture Cache;
Accuracy: Safe, Fast, Middle
External Frame Buffer: Virtual, Real - Disable (Uncheck if having Graphics issues)
Other;
Cache Display Lists - Disable Fog - Disable Per-Pixel Depth - Skip Dest Alpha Pass - OpenCL Texture Decoder - OpenMP Texture Decoder (If +2 Cores), Not recommended anyway!
Cache Display Lists - Disable Fog - Disable Per-Pixel Depth - Skip Dest Alpha Pass - OpenCL Texture Decoder - OpenMP Texture Decoder (If +2 Cores), Not recommended anyway!
Advanced
All checkboxes must be unchecked!
-Recent Changes-
Tons of bug fixes:This totally deserves to be a major point for this release. There's been roughly 2500 commits between 2.0 and this release, so there are REALLY too many changes to mention. All kinds of stuff from strange UI behavior, crashes, graphical glitches and other sorts of problems were fixed. For example, many games which didn't boot at all in Dolphin are working fine now
Improvements to the user interface:The configuration dialogs were restructured in a more sensible manner to ease emulator usage for new users. The video config dialog received a complete overhaul and features a description panel for each option now
Various feature additions:This release also features support for the Wiimote speaker, EFB format change emulation, a gfx debugger, audio dumping, and many other stuff
Low level DSP emulation:Thanks to numerous fixes to the LLE emulator engine, audio emulation in Dolphin is close to perfect now (provided that one has the necessary DSP dumps of course)
New API support:Added a D3D11 video backend and an XAudio2 audio backend
Removal of the plugin interface:The 2.0 release already had seen the introduction of plugin rewrites; the new plugins have been brought to feature parity and replaced them so well, that we decided to merge all plugins the Core. Further improvements are better suited as additions in the current infrastructure since this architecture allows for a much better integration with the other parts of Dolphin
Translation support:Recently we introduced supporting for translating Dolphin into any language. However, due to a lack of well-done translations it was decided to only ship a set of eight translations Arabic, Brazilian Portuguese, French, Greek, Hungarian, Portuguese, Spanish, Turkish) with Dolphin 3.0)
Performance/Accuracy:There have been some performance optimizations (especially in the texture decoder), but generally speaking performance decreased in favor of more accurate hardware emulation
Building Dolphin:The Windows build uses MSVC 2010 now, Linux users should use the new CMake build system. OS X people still compile Dolphin via SCons
No comments:
Post a Comment